Mod moon download 3ds






















Left Right. Small Regular. Click Hover. Left Center Right. Fixed Floating. So it seems that my tutorial is a head scratcher to newcomers because they don't understand a single thing. Even video tutorials are a headache as well. Here's a simplified and shorter version of the tutorial. However, if the intended destination for the modpack is on a cartridge, and that cartridge is not currently inserted, the user will be unable to select a destination without restarting the software to allow MM to recognize the new cartridge.

I wrote that error message directing the user here to apologize to them. Sorry that you lost your downloaded modpack I'm sure it was big and very time-consuming to download : As it turns out, ModMoon DOES have support for on-the-fly removal and insertion of cartridges. I put in two weeks to support one of ModMoon's hardest to implement features ever. Here is the relevant commit that adds support.

It took a solid two weeks of hard work and screaming at random segfaults to get it right. In the end, however, before release, I was forced to disable the feature due to a very strange bug regarding shutdown time that I never actually figured out.

You can see the flexible cartridge system, as I dubbed it, for yourself by enabling the EnableFlexibleCartridgeSystem config in ModMoon's config file.

This is, of course, solved with ModMoon. Alongside updating itself, it will check for updates to the aforementioned SaltySD files used to run Smash mods, and download them seamlessly without rebooting. Not a fan of auto-updaters? I highly recommend against this, but the choice is there. Unfortunately, there seems to be a bug with either the 3DS homebrew development system libctru or Luma3DS which makes this code, when enabled, take upwards of 30 seconds to exit ModMoon.

It is disabled by default, and you can try it out by, in the config system, setting ""EnableFlexibleCartridgeSystem"" to ""True"". When a solution is found, I will release an update with the fix and enable this for all users. Configurable Highlighter Colors: ModMoon, as a modding tool, has some customization tools for itself as well.

Alongside the Dark Mode functionality, a user can change the highlighter colors used in each of the menus! It allows you to provide a custom code.

LayeredFS games need not worry about this since the file structure will allow you to do this anyway. When you first start up ModMoon, it will migrate your mods from Smash Selector, check for updates, then play a quick tutorial. It will show you how to set your active titles in the Active Title Selection menu, then how to select which game to run mods for. Because the Active Title Selection menu makes the folders for the games you select, I'd recommend going through this tutorial before adding your mods.

On a regular use, you'll select the game you want to use, then change what mod you want to run by scrolling through the list, tapping on the selector bar or moving the Circle Pad left and right with the selector bar highlighted. To disable mods, simply select ""Disabled"" from the mods list. You'll then press the Launch button, and ModMoon will fade into the game! Note that you must exit ModMoon by either pressing Start or launching a game. Shutting down the 3DS, or closing ModMoon by pressing ""close"" in the Home Menu, will, on top of hanging the system, not give it the chance to save configuration information for itself and the mods it handles.

On top of the aforementioned hang, you will receive several error messages the next time ModMoon starts due to this failure to save. Background title loader: All titles, both active and non-active, installed on the system will be loaded immediately in the background, with no lag to the rest of the system.

Auto-updater ModMoon : If you're connected to the internet, ModMoon will check for updates for itself. This system runs in the background, which means you'll experience no lag while it does its thing. If an update is available, it will prompt you to update and give you an opportunity to skip it and install the update.

However, those files were very old, and there was never a system in place to update them. This is, of course, solved with ModMoon. Alongside updating itself, it will check for updates to the aforementioned SaltySD files used to run Smash mods, and download them seamlessly without rebooting.

Not a fan of auto-updaters? I highly recommend against this, but the choice is there. Unfortunately, there seems to be a bug with either the 3DS homebrew development system libctru or Luma3DS which makes this code, when enabled, take upwards of 30 seconds to exit ModMoon.

It is disabled by default, and you can try it out by, in the config system, setting "EnableFlexibleCartridgeSystem" to "True". When a solution is found, I will release an update with the fix and enable this for all users.

Configurable Highlighter Colors: ModMoon, as a modding tool, has some customization tools for itself as well.



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